Unit Handbook
Title: Principles of Computer Graphics
Reference: IMD411
Level: 4
Credit points: 15
Weighting: x 1.0
Study time: 150 hours
Description
The aim of this unit is for students to consider what is a digital image, how is it generated, controlled, manipulated and visualized? Students will be introduced to the theory behind the creation of a digital image and the processing and formatting of captured and generated images. Students will also have the opportunity to review the work of digital artists and designers as well as discuss the ethical, creative and political implications surrounding image manipulation.
The unit aims to raise the students’ awareness of the principals of computer graphics, and creation in a variety of contexts.
Outline syllabus
Digitise images from a range of sources
Use digital image manipulation software creatively
Compression, Codecs. Colour palettes, Film Scanning, Digital Photography,
Anti-aliasing, Alpha channels
Save images in appropriate formats suitable for use in a range of applications
Investigate Motion Graphics techniques
Investigate the use of linear narrative through the use of animation
Create and composite linear animations from a range of sources
Demonstrate skills in appraisal and aesthetic judgemen
Method of delivery
Practical workshops; demonstrations; studio practice; projects; critiques
Foundation Degree assignment brief
Course: Foundation Degree Digital Media Production
Year: 1 Autumn Term
Unit Reference: Principals of Computer Graphics
Level 4
Assignment: Night Out
Commencement Date:7th October
Deadline Date: 16th December
Tutor(s): Liam Birtles
Brief
Your first task is to create a still image that gets across what it feels like to be out on the town for a night out. Your second task is to take this image and expand upon it to create an expressive piece of motion graphics.
This single image must embody the story of a night out you should try to explore as many way of digitally capturing source material as possible, from mobile phones upward. I would like you to explore the concepts of abstraction and surrealism. The animation should be a minimum of 10 seconds long, you need to generate all the source materials yourself (nothing from the internet), the piece can be realistic or not and it can draw on any style that appeals to you.
1. A record of the process of production as a set of entries in a category (titled the same as the unit) in your weblog. This entry should include research and experiment and the media generated in the development stages of the project, including media showing management and lots of written comment and analysis.
2. Finished production as movie online that is embed in you blog.
Assessment Requirements:
Image Production Presentation 100%
The assessment requirement must be passed at a minimum grade of 40% to successfully complete the unit.
Attendance to the Crit is mandatory and you will be expected to show your finished work on the
data projector, explaining and evaluating the processes you went through.
N.B. Failure to present work at the Crit or meet deadlines will result in a maximum PASS grade,
Assessment criteria (specific criteria related to the learning outcomes and linked to the
statement of generic assessment criteria matrix):
Evidence of realisation through application of technical knowledge and skills (g) - Through image production exercises and assignments (LO1, LO3)
Evidence of knowledge of technical processes (b) - Through exercises and exploration of image production and compositing software and techniques (LO2. LO3)
Evidence of understanding through research and analysis. (c) – Demonstrated by presentation following research of the work of digital artists and the creative and political issues (LO4)
Reference material, including on-line resources
Key
Foley, J.D., Van Dam, A., Feiner, S.K. and Hughes, J.F., (1990) Computer Graphics: Principles and Practice, (2nd ed.). London: Addison-Wesley Publishing Company
Brinkman Ron, (2008) (2nd ed.) The Art and Science of Digital Compositing, London: Academic Press.
Recommended
Figgis, Mike (2007) Digital Film Making, America: Faber and Faber
Richard Rickitt (2000), Special Effects: The History and Techniques, London: Virgin Books.
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